Guild Arms Race
Guild Arms Race (GAR) is a multi-stage guild event where members earn points through in-game activities across six sequential stages. Your guild’s combined score determines ranking rewards, while personal points unlock individual milestones. Each stage has a defined theme — the activities that count change from stage to stage.
Note: Point values may vary by server and are subject to change. Data sourced from infographics by Nomlette (updated 7/19/2025).
How Stages Work
Section titled “How Stages Work”GAR runs for several days with each stage becoming active in sequence. During a stage, only the listed activities contribute points. Planning your spending, speed-ups, and training around stage timing is what separates top-scoring members from average ones.
Stage 1 — Territory Revival (Preparation)
Section titled “Stage 1 — Territory Revival (Preparation)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Boost Facility Power by 1 pt | 40 |
| Use 1 min Construction Speed-up | 30 |
| Use 400 Timber or Stone | 1 |
| Use 200 Rubies | 1 |
| Consume 1 Relic Shard | 200 / 1,000 / 5,000 |
| Consume 2,000 Magic Stones | 600 |
| Consume 1 Arcane Crystal | 1,200 |
| Summon relic in tavern (standard) | 1,500 |
| Use 1 Dragon Essence | 1,200 |
| Summon relic in tavern (premium) | 3,200 |
Strategy
Section titled “Strategy”F2P: Construction speed-ups and facility upgrades are the most accessible sources. Queue your longest builds before the stage opens, then burn speed-ups during the window. Relic Shards earned from events give excellent points if you have them saved.
Spenders: Arcane Crystals and premium tavern summons stack up quickly. If you plan to summon relics regardless, this is the right stage to do it.
Stage 2 — Tech Boost (Preparation)
Section titled “Stage 2 — Tech Boost (Preparation)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Boost Research Power by 1 pt | 40 |
| Use 1 min Research Speed-up | 30 |
| Use 400 Timber or Stone | 1 |
| Use 200 Rubies | 1 |
| Consume 1 Relic Shard | 200 / 1,000 / 5,000 |
| Consume 2,000 Magic Stones | 600 |
| Consume 1 Arcane Crystal | 1,200 |
| Summon relic in tavern (standard) | 1,500 |
| Use 1 Dragon Essence | 1,200 |
| Summon relic in tavern (premium) | 3,200 |
Strategy
Section titled “Strategy”Mirrors Stage 1 but rewards Research Power instead of Facility Power. Save your research speed-ups for this stage. Relic and Magic Stone activities continue to count, so cross-stage resource spenders can keep stacking points.
F2P tip: If you have long research queues already running, they won’t trigger the Research Power boost on their own — you need to complete research to gain the power boost that scores points.
Stage 3 — Global Battles (Preparation)
Section titled “Stage 3 — Global Battles (Preparation)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Gather 2 Stones or Timber | 1 |
| Gather 1 Ruby | 1 |
| Kill level 1–30 mobs on world map | 40–1,200 |
| Complete 1 Bounty Quest | 2,000 |
| Kill bosses on world map (level 1–11) | 400–4,000 |
| Help in a rally | 100 |
| Use 100 Refined Metal | 400 |
| Use 1 Magic Thread | 400 |
| Use 1 Orichalcum | 600 |
Strategy
Section titled “Strategy”This is the most F2P-friendly stage. Bounty Quests give 2,000 points each — complete every one available. Mob kills scale with level, so prioritise the highest-level mobs your marches can reach. Joining a rally costs nothing and contributes 100 points per kill, adding up across the day.
Refined Metal, Magic Thread, and Orichalcum are high-efficiency consumables — use your stock here rather than outside the event window.
Stage 4 — Call of the Hero (Preparation)
Section titled “Stage 4 — Call of the Hero (Preparation)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Use 100 Refined Metal | 400 |
| Use 1 Magic Thread | 400 |
| Recruit hero in the tavern 1 time | 1,500 |
| Consume any Hero Shard | 1,000 / 4,000 / 4,000 |
Strategy
Section titled “Strategy”Tavern pulls give 1,500 points each — if you’ve been saving summon tickets or diamonds, spend them during Stage 4. Hero Shards give strong points depending on shard tier.
F2P tip: Time your free daily tavern pulls for this stage. Even a single pull per day across multiple members adds up significantly at the guild level.
Stage 5 — Combat Ready (Preparation)
Section titled “Stage 5 — Combat Ready (Preparation)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Consume 100 pet food | 960 |
| Use 1 min Training Speed-up | 30 |
| Complete the training of Soldiers (level 1–11) | 40–450 |
Strategy
Section titled “Strategy”Troop training is the focus of Stage 5. Queue your highest-tier soldiers before the stage opens, then burn training speed-ups to complete them during the window. Pet food gives 960 pts per 100 — save it for this stage rather than spending it between events.
Higher-tier soldier training (levels 9–11) gives up to 450 points per completion, so prioritise them if your castle level allows.
Stage 6 — Warrior (War)
Section titled “Stage 6 — Warrior (War)”| Point Source | Points |
|---|---|
| Buy 1 Diamond from Packs | 10 |
| Win 1 battle in Fort Contest | 50 |
| Participate in 1 Fort Contest battle | 50 |
| Use 1 min Healing Speed-up | 30 |
| Heal soldiers (per troop healed, level 1–10) | 1–7 |
| Kill level 1–10 soldiers | 1–? |
| Kill level 1–11 soldiers in Fort Contest | 3–21 |
| Consume 100 pet food | 960 |
Strategy
Section titled “Strategy”Stage 6 is the war stage — points come from Fort Contest participation and healing. Even losing a Fort Contest battle still earns 50 points, so join every battle your guild enters regardless of the expected outcome.
Healing efficiency: If you took losses in early war activities, use healing speed-ups now — every healed troop generates points. Don’t spend healing speed-ups before Stage 6 opens.
Pet food remains valuable in Stage 6 if you have remaining stock after Stage 5.
General Tips
Section titled “General Tips”- Coordinate resource spending — guild officers should announce which stage is active so members know what to save and when to spend
- Don’t waste speed-ups between stages — a construction speed-up spent during Stage 3 generates zero points; save it for Stage 1 or 2
- Bounty Quests in Stage 3 are the most accessible point source for F2P members — never skip them
- Every point counts in guild ranking — small contributions across many members compound into leaderboard positions
Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.