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Kingdom Duel (KvK)

Kingdom Duel (KvK) is Top Heroes’ flagship cross-server PvP event, pitting your kingdom against one or more rival kingdoms across six stages. Like Guild Arms Race, each stage has a theme — but the final stage is Cross-Kingdom Conquest, a full server war rather than an internal Fort Contest. Point values in KvK are generally higher than GAR, reflecting the greater stakes.

Note: Point values may vary by server and are subject to change. Data sourced from infographics by Nomlette (updated 7/19/2025).

GARKvK
Stage 6Fort ContestCross-Kingdom Conquest
Diamonds (per 1 purchased)10 pts40 pts
Pet food (per 100)960 pts360 pts
Heal soldiers (per troop)1–7 pts4–40 pts
ScopeInternal guild rankingCross-server war

The higher Diamond point value means pack purchases go further in KvK than in GAR. Healing points in Stage 6 are dramatically higher — expect large ranking swings as players heal war casualties.


Stage 1 — Territory Revival (Preparation)

Section titled “Stage 1 — Territory Revival (Preparation)”
Point SourcePoints
Buy 1 Diamond from Packs40
Boost Facility Power by 1 pt40
Use 1 min Construction Speed-up30
Use 400 Timber1
Use 400 Stone1
Use 200 Rubies1
Consume 1 Relic Shard200 / 1,000 / 5,000
Consume 2,000 Magic Stones600
Consume 1 Arcane Crystal1,200
Summon relic in the tavern 1 time1,500
Use 1 Dragon Essence1,200

Construction speed-ups and facility upgrades form the F2P backbone of this stage. Relic Shards, Arcane Crystals, and Dragon Essences reward both casual and invested players. Save your tavern relic summons for this stage if KvK overlaps with your relic upgrade cycle.


Point SourcePoints
Buy 1 Diamond from Packs40
Boost Technology Power by 1 pt40
Use 1 min Research Speed-up30
Use 400 Timber1
Use 400 Stone1
Use 200 Rubies1
Consume 1 Relic Shard200 / 1,000 / 5,000
Consume 2,000 Magic Stones600
Consume 1 Arcane Crystal1,200
Summon relic in the tavern 1 time1,500
Use 1 Dragon Essence1,200

Mirrors Stage 1 but rewards Research Power instead of Facility Power. Save research speed-ups for this stage. Relic and Magic Stone activities continue to count, so cross-stage resource spenders can keep stacking.


Point SourcePoints
Buy 1 Diamond from Packs40
Gather 2 Stones or Timber1
Complete 1 Bounty Quest2,000
Kill level 1–30 mobs on world map40–1,200
Kill bosses on world map (level 1–11)400–4,000
Help in a rally100
Use 100 Refined Metal400
Use 1 Magic Thread400
Use 1 Orichalcum600

Bounty Quests (2,000 pts each) are the highest-priority activity for F2P players — complete every one available. Boss kills scale dramatically with level; a level-11 boss gives 4,000 points to the rally leader. Joining rallies (100 pts) costs nothing and adds up across the day.


Stage 4 — Call of the Hero (Preparation)

Section titled “Stage 4 — Call of the Hero (Preparation)”
Point SourcePoints
Buy 1 Diamond from Packs40
Use 100 Refined Metal400
Use 1 Magic Thread400
Recruit hero in the tavern 1 time1,500
Consume any Hero Shard1,000 / 4,000 / 4,000
Use any Soul Stone120,000

Hero investment stage. Tavern pulls give 1,500 pts each — save summon tickets and diamonds for Stage 4. Soul Stones give an extraordinary 120,000 points each. If you have Soul Stones and plan to use them, this is the only stage worth doing it.

F2P tip: Free daily tavern summons plus bounty tickets accumulated before KvK can generate significant points here at no cost.


Point SourcePoints
Buy 1 Diamond from Packs40
Consume 100 pet food360
Use 1 min Training Speed-up30
Complete the training of Soldiers (level 1–11)40–400

Train high-tier troops and burn training speed-ups. Pet food is worth 360 pts per 100 in KvK (vs 960 in GAR Stage 5) — it’s useful but less dominant here. Prioritise high-level soldier training both for points and because you’ll want strong armies entering Stage 6.


Point SourcePoints
Buy 1 Diamond from Packs40
Use 1 min Healing Speed-up30
Defeat soldiers from the enemy kingdom (level 1–?)1–6
Heal soldiers (per troop, level 1–?)4–40

This is the war stage. Unlike GAR’s Fort Contest, Stage 6 is a full cross-server war — your guild will be attacking and defending against enemy kingdoms across the map.

Key priorities:

  • Heal aggressively — at 4–40 pts per troop healed, healing speed-ups are extremely efficient. The bigger your army and the more combat you absorb, the more healing points you can generate
  • Coordinate rally targets — guild officers should call targets to maximise kill counts and avoid wasted marches
  • Don’t zero yourself — losing your full army eliminates your ability to heal, cutting off a major point source for the rest of Stage 6
  • Healing beats pure aggression — the healing point ceiling (40 pts/troop for high-tier troops) significantly exceeds the kill points (6 pts/troop at equivalent tiers); staying alive and healing pays off more than reckless attacking

  • Save Diamonds for KvK — at 40 pts per Diamond vs GAR’s 10, KvK is the better event for pack value
  • Soul Stones belong in Stage 4 — at 120,000 pts each, never use them outside KvK Stage 4
  • Heal during Stage 6, not before — healing speed-ups spent during preparation stages give zero KvK points
  • Guild coordination is critical — the highest KvK rewards go to guilds with organised rally calls, shield discipline, and active Stage 6 participation

Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.