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Shadow Priest

Shadow Priest

Shadow Priest is a Mythic Horde Healer hero with Healer, Sustained, and Debuff capabilities. She layers Corruption stacks on enemies that counterattack while keeping allies alive with wave heals and personal shields — a back-row support who punishes enemies for attacking into her team.

Shadow Priest overview

AttributeValue
FactionHorde
RarityMythic
RoleHealer
PositionBack
TagsHealer, Sustained, Debuff
Lv. 1 Attack84.1K
Lv. 1 HP4.25M
Capacity0/804

Shadow Priest bonds with 1 other Horde hero (1 Bond slot visible). Her bond requires deploying all heroes at the same time to gain 15% Damage Reduction. Her exclusive gear is the Shadow Orb (unique weapon, +20 enhancement, costs 112,800), which provides Gear Stats of Hero Attack 6000, Hero HP 150,000, Hero Attack 100%, and Hero HP 200%. Its exclusive skill, Shadow Shift, increases the Shield Value by 10% whenever your Horde heroes gain any shield, and they additionally gain 3 seconds of 10% Damage Reduction (the Damage Reduction effect does not stack).

  • Lv. 5 — At the start of battle, boost this hero’s HP by 20%.
  • Lv. 10 — Shield value is increased by an additional 10%, and Damage Reduction is increased by an additional 10%.
  • Lv. 15 — At the beginning of the battle, boost all your Horde heroes’ Attack by 4% and HP by 10%. Whenever your heroes’ shields are broken, stun nearby enemies for 1 second (each unit has a trigger cooldown of 5 seconds).
  • Lv. 20 — Shield value is increased by an additional 10%. Whenever your heroes’ shields are broken, stun nearby enemies for 1 second (each unit has a trigger cooldown of 5 seconds).

Shadow Priest skills

Lv. 15/15

Grants a shield equal to 200% of the Shadow Priest’s Attack to 2 allied heroes (front row first). The shield absorbs 95% damage and lasts 6 seconds. During this time, it provides 10% Damage Reduction. The shield can stack up to 3 layers, but the Damage Reduction effect does not stack. Cooldown: 7 seconds.

  • Shield value increases by 50%, target count +1. While the shield is active, Damage Reduction increases by 5%.
  • Shield value increases by 50%, target count +1. While the shield is active, Damage Reduction increases by 5%.
  • Shield value increases by 50%, target count +1. While the shield is active, Damage Reduction increases by 5%.

Lv. 15/15

When a unit has a Shadow Shield, it counterattacks when attacked, dealing damage equal to 1.0% of the attacker’s max HP, up to a maximum of 130% of the Shadow Priest’s Attack. Trigger interval: 0.5 seconds.

  • When counterattacking, apply an additional 1 stack of Corruption for 4 seconds. Each stack reduces the target’s Attack by 1.5% and can stack up to 8 layers.
  • Corruption can stack up to 12 layers.
  • Corruption can stack up to 15 layers, target count +1 additional counterattacks and 1 additional layers of Corruption.

Lv. 15/15

Shadow Priest’s Healing Rate increases by 15% each time they cast a skill, the cooldown of Shadow Shield is reduced by 1 second.

  • Healing Rate +5%, cooldown reduced by 0.5 seconds; using skills reduces the cooldown of (Weakness Curse).
  • Healing Rate +5%, cooldown reduced by 0.3 seconds.
  • Healing Rate +5%, cooldown reduced by 0.5 seconds; using skills reduces the cooldown of (Shadow Wave).

Lv. 15/15

Releases a Healing Wave to heal all allied heroes, restoring 415% of the Shadow Priest’s Attack as HP, while increasing the max HP of healed targets by 15% for 6 seconds. Cooldown: 24 seconds.

  • Healing is increased by an additional 45%, and max HP bonus is increased by an additional 5%. Additionally, deal damage equal to 200% of the Shadow Priest’s Attack to enemies in a small area around each healed unit.
  • Healing amount increased by 45%, max HP bonus is increased by an extra 5%.
  • HP recovery increased by an additional 45%, max HP bonus increased by an additional 5%, and adds Shadow Shield at current level.

Lv. 15/15

Select 1 enemy heroes (front row first), reducing their attack by 13.5% for 4 seconds. Additionally, 25% of damage your allies deal to them is converted into your own HP. Cooldown: 13 seconds.

  • Attack reduction effect is increased by 2.5%.
  • Attack reduction effect is increased by 2.5%.
  • Attack reduction effect is increased by 2.5%, target count +1.

Lv. 3/3 — Passive

At the start of battle, all your Horde heroes gain 12% Damage Reduction and 6% Normal Attack Damage increase.


Shadow Priest is part of the Horde faction. See the full Horde guide for team compositions and upgrade priorities.

Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.