Druid
Druid is a Legendary Nature Healer/Summoner hero positioned in the back row. He is the faction’s primary legendary healer, summoning Tiny Treemen to absorb damage while keeping the team alive with heal-over-time effects and shields. Druid is the best fit for the Nature lineup until Altar Marshal is released in the final events of Season 1.
Overview
Section titled “Overview”| Attribute | Value |
|---|---|
| Faction | Nature |
| Rarity | Legendary |
| Role | Healer |
| Position | Back (mid in some compositions) |
| Tags | Healer, Summoner |
| Tier | B/S |
Druid’s tier rating is context-dependent — he rates higher in the legendary era before mythics arrive, and lower once the full mythic roster is available. His summoning mechanic contributes to the team’s minion army alongside Forest Maiden’s summons, extending Nature’s damage absorption capacity.
Skills
Section titled “Skills”Nature’s Blessing
Section titled “Nature’s Blessing”Heal-over-Time
Applies a heal-over-time effect to allies. Cooldown: 10 seconds. This is Druid’s primary sustain tool and keeps the team topped up between bursts.
Force of Nature
Section titled “Force of Nature”Shield on Heal Target
When Druid heals an ally, applies a shield to the heal target. This adds a layer of protection on top of the HoT, making healing more durable against burst damage.
Natural Affinity
Section titled “Natural Affinity”Passive — Treeman HP Buff
Increases the HP of summoned Treemen. This passive synergizes directly with Forest Maiden’s shield mechanic and Monk’s shielding — both of which scale with minion health.
Healing Rain
Section titled “Healing Rain”Ultimate — AoE Heal
Calls down healing rain to restore HP for all allies. Cooldown: 21 seconds. The AoE nature of this ultimate makes it particularly valuable in fights where multiple heroes are taking simultaneous damage.
Nature’s Call
Section titled “Nature’s Call”Summoning Skill
Summons 2 Tiny Treemen that join the battle. Cooldown: 15 seconds. The treemen absorb damage that would otherwise hit the backline, providing additional time for the team’s scaling to take effect.
| Bond | Heroes | Effect |
|---|---|---|
| Forest Bond | Druid + Treeguard + Windwalker | Damage Reduction +10% |
The Forest Bond with Treeguard and Windwalker provides 10% damage reduction to the team — a valuable defensive bond for the starter lineup before mythics arrive.
There is also a documented bond between Druid + Sage + Windwalker for Damage Reduction +10%, providing an alternative formation option during the legendary phase.
Strategy
Section titled “Strategy”Druid serves as Nature’s primary healer during the extended legendary phase. He stays in the lineup until Altar Marshal’s arrival in Season 1 forces a team reorganization. Even after losing his slot to a mythic, his bond with Treeguard and Windwalker remains useful in the starter team formation.
After mythics arrive, Druid’s role diminishes — but his summoning mechanic continues to contribute to Nature’s minion army in mixed-roster phases.
Druid is part of the Nature faction. See the full Nature guide for team compositions and upgrade priorities.
Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.